Kamigaku
  • Member for 7 years, 11 months
  • Last seen more than 1 year ago
MonoGame tick cannot go lower than 16ms
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I was suggest on another platform this link: http://community.monogame.net/t/cap-frame-rate-to-30-fps/10122 At the end of the post, someone suggest this: graphics.PreparingDeviceSettings += (sender,...

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Why is my texture drawn in a different place when in fullscreen?
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I finaly found the answer and it was pretty stupid. I don't understand how this work but let's admit that. Game is loaded in 1200x720. I keep this values inside of the Lune classes. And everytime i ...

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Sprite update issue
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I fixed it by changing the main update loop and i followed this ordrer Input Physics (World & Bodies) Camera (position & update) Graphics Box2D Renderer (if neeeded)

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Libgdx - Sprites disappearing
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I pretty much find the source of the problem. When i was launching the game, the memory of the game was litterly growing every second (+10K Ko / s). I isolated the problem and the source of it is this ...

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Unity - 2D Wall Jumping
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Well, i answered the question by myself, recreating completly the class, here is my code : using UnityEngine; using System.Collections; public class PlayerController : MonoBehaviour { public bool ...

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