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Cobertos
  • Member for 9 years, 8 months
  • Last seen more than a month ago
23 votes

Graphics Raycaster of Unity; How does it work?

15 votes
Accepted

Should a wall be created as a plane or as a box?

7 votes
Accepted

How to give player the ability to toggle visibility of the wall?

7 votes

How to Send Voice over Unity Networking - UNET

6 votes
Accepted

When to use Command and RpcClient

5 votes
Accepted

Determine the z coordinate of a deformed plane based on uv (xy) coordinates

4 votes
Accepted

Utility of submesh class in a 3d game engine?

4 votes
Accepted

How to implement view bobbing?

3 votes
Accepted

How can I use graph traversal to generate a round region?

3 votes

Introduction to game engines for children

3 votes
Accepted

Procedural Hatching

3 votes

What does all the positioning properties of sprites in PIXI.js v4 do?

2 votes

Finding the Distance between 2 Objects

2 votes

How reliable is glLineWidth() for parameters greater than 1?

2 votes
Accepted

Input.GetKeyDown need to press button more than once to work

2 votes

how to detect if an object is hit by a certain raycast in it's own code

2 votes
Accepted

Vertex shader in OpenGL/GLSL - transformation of the interior of a textured quad

1 vote
Accepted

PlayFab Custom Server Integration

1 vote
Accepted

How to get started with making textures

1 vote
Accepted

Position Unity UGUI ScrollRect Content Position from Script

1 vote
Accepted

Different ways to mark the status of an enemy

1 vote

Handwriting or handwritten text recognition in augmented reality

1 vote

What image resoluiton for sprites in 2D mobile game?

1 vote

How to get status of LEDs on keyboard and blink LED on keyboard from Unity 3D on Android?

1 vote

Garry's Mod gamemode scripting (lua) - How do I tell if an object is inside a hollow cylinder?

1 vote

Unity3D: Photon syncing physics events

1 vote
Accepted

Difference between using Tags and GetComponent

1 vote
Accepted

How would you go about rendering something like a line of coke more realistically, say with shaders?

1 vote
Accepted

Sorting sprites above the surface of 3D mesh?

1 vote
Accepted

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