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Will
  • Member for 11 years, 5 months
  • Last seen more than 1 year ago
36 votes

How do you programmatically generate a sphere?

22 votes
Accepted

Is there a common word that encompasses handling of position, rotation, and scale together?

13 votes
Accepted

How can I optimize a collision engine where order is significant and collision is conditional based on object group?

11 votes

Sphere collision response

9 votes
Accepted

For voxel rendering, what is more efficient: pre-made VBO or a geometry shader?

9 votes

Find the closest point along a rectangle, given an another point and direction

8 votes
Accepted

Data Structure (or algorithm) for fast distance-based entity lookups

8 votes

What are some methods to represent train tracks?

8 votes
Accepted

How can I insert and remove blocks quickly in a Minecraft-style world?

8 votes
Accepted

Does it require any license to use a real city landscape in a car racing game?

7 votes

RTS Engine or DotA-like game

7 votes
Accepted

scaling point sprites with distance

6 votes
Accepted

How to determine which cells in a grid intersect with a given triangle?

6 votes

How is time/duration handled in strategic games?

6 votes
Accepted

Scene Graph for Deferred Rendering Engine

6 votes

Why place entity config outside of scripts?

6 votes
Accepted

Implmenting RLE into a tilemap or how to create a large 3D array?

5 votes
Accepted

How should I represent a tile in OpenGL-es

5 votes

Video Encoding library for C++ game

5 votes

Interesting/Innovative Open Source tools for indie games

5 votes
Accepted

Drawing territories border in 2d map

5 votes

How to procedurally (create) grow an artistic (2D) tree in real-time (L-System?)

5 votes

Using different shaders on the same model at runtime

4 votes

OpenGL get the outline of multiple overlapping objects

4 votes
Accepted

Dynamic Terrain Triangulation

4 votes
Accepted

Preferred way to render text in OpenGL

4 votes

Save-security with MD5 hash

4 votes

Are there any good tilesets for hex-based maps that are available for free use?

3 votes
Accepted

How to handle a huge map?

3 votes

Quad Tree with a lot of Moving Objects