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glampert
  • Member for 10 years, 2 months
  • Last seen more than a month ago
32 votes
Accepted

Best way to store game-wide variables

20 votes
Accepted

Should unbind buffers?

13 votes
Accepted

Taking advantage of multithreading between game loop and openGL

7 votes
Accepted

Colorize with a given color a texture

6 votes
Accepted

Architecture to draw many different objects in OpenGL

6 votes
Accepted

OpenGL VBO and VAO Confusion

6 votes

UPS and FPS - What should I limit and why?

5 votes
Accepted

Texture is black when manually building mipmap

4 votes

How does a general Renderer::drawRect(0, 0, 100, 100) handle VBO's?

4 votes

C++ friend class, rendererer and mesh

4 votes
Accepted

OpenGL Framebuffer Object issue

4 votes

How do I play a video file in OpenGL?

4 votes
Accepted

Stored Textures in C++ Projects

4 votes

How to use OpenGL functions from multiples thread?

4 votes

How can I correctly line up differently sized animation frames with a character?

4 votes
Accepted

passing a class type as a parameter

3 votes
Accepted

Is this the typical approach to modern OpenGL UI & Text rendering, for mobile?

3 votes

Overcoming float limitations for planet-sized worlds in Unity

3 votes
Accepted

How can I separate processing input and update?

3 votes
Accepted

Offline texture mipmap generation

3 votes

How can I efficiently implement a bitmask larger than 64-bits for component existence checks?

3 votes

How does Lua work as a scripting language in games?

3 votes
Accepted

Should my GLSL Shader object/wrapper encapsulate loading/setting a VertexArrayObject?

3 votes

Implementing a score cheating prevention system in an offline game with an online score board: How to protect game fairness?

3 votes

C++ vsnprintf formatting issue?

3 votes
Accepted

Real hardware acceleration of vector images?

3 votes
Accepted

Loading and storing content efficiently

2 votes
Accepted

Proper way to encapsulate a Shader into different modules

2 votes

stencil shadows - doom 3 engine - precision errors - shadow cracks - why?

2 votes

How can I create a contrail effect for a spaceship in motion?