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Liuka

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9 Questions

Votes Activity Newest Views
11
13
votes
2
answers
19k
views

Update and render in separate threads

c++ directx rendering multithreading
Jul 11 '14 at 16:02 Liuka 565
 
2
votes
2
answers
645
views

DirectX Performance Issue: Rendering to texture

c++ directx11 performance gpu rendertargets
Aug 25 '16 at 20:16 Community♦ 1
 
2
votes
1
answer
983
views

DirectX particle system. ConstantBuffer

c++ directx particles
Jun 4 '14 at 14:06 Community♦ 1
1
1
vote
2
answers
1k
views

When should I use instancing versus a constant buffer?

c++ rendering directx11 instancing
Mar 5 '17 at 19:50 Jeroen van Langen 101
 
1
vote
2
answers
1k
views

DirectX map/unmap

c++ directx
Jan 2 '17 at 18:41 Community♦ 1
 
0
votes
2
answers
90
views

DirectX function calls' duration

c++ directx directx11 nvidia profiling
Apr 14 '19 at 8:00 Community♦ 1
 
0
votes
0
answers
107
views

Change entity's size based on health [ECS]

c++ entity-system component-based messaging
Apr 23 '17 at 9:14 Liuka 565
 
0
votes
1
answer
150
views

DepthStencilView and alphaBlendState

c++ directx directx11 depth-buffer alpha-blending
May 14 '14 at 9:25 Community♦ 1
 
0
votes
2
answers
634
views

Is there a way to optimize this 2D lighting effect shader? [duplicate]

directx optimization fragment-shader
Jan 3 '14 at 16:55 Liuka 565
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