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PearsonArtPhoto's user avatar
PearsonArtPhoto's user avatar
PearsonArtPhoto's user avatar
PearsonArtPhoto
  • Member for 13 years, 6 months
  • Last seen more than 1 year ago
69 votes
Accepted

In Unity, how do I correctly implement the singleton pattern?

6 votes
Accepted

How can I make a ball glow and cast light?

6 votes

8, 16, 32 bits consoles... what does it mean?

2 votes
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Switching character and keeping animations in Unity default third person controller

2 votes

How to set Text in C# code?

2 votes
Accepted

What is the semantic meaning of the position of Unity's transform component?

2 votes

Simulation of supersonic, hypersonic flight with user defined surfaces

2 votes

How can I discourage camping while still supporting a "sniper" style of play?

1 vote
Accepted

Unity and C# - Cube with random directions

1 vote
Accepted

Using Unity built-in sprites programatically

1 vote

Unity procedural textures

1 vote
Accepted

Click event doesn't trigger when clicking

0 votes

How can I make a "random" generator that is biased by prior events?

0 votes

Why cannot I show Interstitial ads?

0 votes

How does copyright on sources work

0 votes

Why are there aliasing artifacts with my text?

0 votes
Accepted

Why is my TextMesh always on top?

0 votes
Accepted

Is there a way to make the boundary between materials wavy?

0 votes

Sign APK of several games with same or different key?

0 votes

Random number in a range, biased toward the low end of the range

0 votes

Achieve a red lighning effect in unity for a 2d game