Dries
  • Member for 7 years, 11 months
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1 answers
1 votes
6k views
Mixamo Models not Importing Correctly in Unity
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2 votes

This looks like inverted normals. Is there an option for that somewhere? (In Mixamo as well as Unity). Also, check the material in Unity. It might be set to Transparent/Bumped Diffuse. Switch that to ...

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1 answers
3 votes
769 views
How can I do something only once In Update function?
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2 votes

If you want your code to run once you can simple solve it by having a boolean that checks if your code has run before and then simply do or don't do it. (with a if-statement): bool isDone = false; ...

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4 answers
9 votes
9k views
Colorize with a given color a texture
2 votes

If you want it exactly like the thing above you'll first have to make your render grayscale. You can do this in the pixel shader by taking a sample of the texture you were using (or only the color ...

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3 answers
3 votes
265 views
How does server code modify game state on the server while still accepting additional server game calls
2 votes

Every "message" that is sent to the server should have an ID. Your server constantly accepts those messages from every connected client. Let's take your example with the 3 players. They are all ...

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1 answers
-3 votes
203 views
Performance of programming languages and frameworks
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1 votes

As an answer to this question and to most of the comments. Try making some other games first. Since you are a beginner, creating a multiplayer tic-tac-toe (as Shiro suggested) will be hard enough. ...

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2 answers
-2 votes
913 views
Creating very rough 3D models
1 votes

So what you would probably need to do is the following: Create a simple model in Blender, 3Ds Max, Maya,... whatever 3D package Export that model to .fbx (check settins if you have materials or ...

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1 answers
1 votes
1k views
How is a splash screen that is disposed upon user input meant to be implemented?
1 votes

Take a look at this tutorial. It's one for AndEngine but I'd recommend it as I think it's design is pretty good. I've been using this design and in my game you can also touch the screen to go to the ...

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1 answers
0 votes
224 views
Load all bitmaps at once or only when needed?
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1 votes

Best design is to load and unload resources yourself and don't let the engine or library do this for you. This way you have all control. Be sure to unload ALL resources you don't need in the current ...

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2 answers
26 votes
7k views
Camera vs Viewport
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The viewport coordinates are the coordinated where it is placed on the screen. (For example inside a win32 window). The camera coordinates are the position of the camera INSIDE the viewport, that is ...

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2 answers
0 votes
933 views
Rotate GameObject on click
0 votes

try working with the transform.Rotate(...) function. I think it's easier to use and it doesn't require quaternions. As for your game logic I'd make a boolean which states if the card is flipped or ...

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1 answers
0 votes
915 views
Should I delete the textures I use in OpenGL ES 2 (Android)?
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0 votes

I know that in AndEngine (which is also for Android) that you can load/unload resources like textures whener you want. When you're in this kind of situation be sure to unload ALL textures you don't ...

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