Blecki's user avatar
Blecki's user avatar
Blecki's user avatar
Blecki
  • Member for 13 years, 4 months
  • Last seen more than 10 years ago
12 votes

"The Game Object" - and component-based design

9 votes

How can I draw a sprite that inverts the colors behind it for an aiming reticle?

6 votes

Generating grammatically correct MUD-style attack descriptions

6 votes
Accepted

How do I get an XNA 4.0 game to run on other machines?

5 votes
Accepted

How to properly set up XNA shader?

5 votes
Accepted

Including Microsoft.XNA.Framework.Input.Touch in a project?

5 votes
Accepted

Should I go with SpriteBatch or just 3D with Z component always zero?

2 votes

Is it worth making component based entity system?

2 votes
Accepted

XNA Drawing Glitches (maybe Viewfrustum related?)

2 votes

Obtaining a certain type of object with component based design

2 votes

Multiplayer synchronization and pathfinding

2 votes
Accepted

2D Physics Engine for Platform Games - Riding on a Platform

1 vote

XNA 4.0 - Mixing 3D and 2D - SpriteBatch putting weird alpha texture over whole scene

1 vote

Weird block selector selection (to floor or not to floor)?

0 votes

Can DrawIndexedPrimitives() be used for drawing a loaded model mesh-wise?

0 votes

Can you recommend a 2D game engine compatible with Windows Phone?

-1 votes

In XNA 3.1, is it possible to disable texture filtering?