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DampeS8N's user avatar
DampeS8N's user avatar
DampeS8N's user avatar
DampeS8N
  • Member for 13 years, 6 months
  • Last seen more than 1 year ago
65 votes

How does Dwarf Fortress keep track of so many entities without losing performance?

46 votes
Accepted

Anti-cheat Javascript for browser/HTML5 game

27 votes

Random map generation

15 votes

I need to sell an almost-complete MMORPG project. How can I do that?

12 votes
Accepted

Best practices for communication between game designer and artist

11 votes

Finding inspiration / help for making up (weapon) names

9 votes

Complex Game AI for Turn-based Strategy Games

8 votes
Accepted

A simple map, four biomes, and how to distribute them

5 votes

Why is it so expensive to develop an MMO?

5 votes

Why is my Diamond-Square implementation producing blocky, banded results?

5 votes
Accepted

Dirt compression from vehicle tires

4 votes
Accepted

General directions on developing a server side control system for JS/Canvas Action RPG

4 votes

Techniques to prevent non-official clients in network gaming?

4 votes
Accepted

How to prevent fleeing monster from backing himself into a dead end?

4 votes
Accepted

storing procedurally generated roguelike world into zones

3 votes

how to script a match 3 game without waiting for matches to finish

2 votes

Is character movement with an animated sprite controlled by the animation itself or moved manually?

2 votes

Simple Multiplayer CCG System

2 votes

Texturing an asteroid

2 votes
Accepted

Non-square Isometric tiled maps

2 votes

Client-side dice rolls in turn-based game

1 vote

Auto-tiling with Yoshi's Island style tiles

1 vote

Game Design Education

1 vote

How can I implement hexagonal tilemap picking in XNA?

1 vote

Help me to fine tune my diamond-square algorithm

0 votes

Password-less player identification