user avatar
user avatar
user avatar
DMGregory
Moderator
  • Member for 8 years, 8 months
  • Last seen this week
342 votes
Accepted

Why are people developing and publishing games online without charging money?

246 votes
Accepted

Why is it so bad to optimize too early?

204 votes
Accepted

What are the advantages of putting cheat codes into a game?

158 votes
Accepted

How to deal with "Scrooge McDucks" in my fixed-currency-amount game?

131 votes
Accepted

Why do RPGs let you know how much XP you need to level up?

122 votes
Accepted

What is the point of update independent rendering in a game loop?

112 votes
Accepted

How are imaginary numbers useful in video game creation?

104 votes
Accepted

Why do we use the Pythagorean theorem in game physics?

100 votes
Accepted

Dungeons in a 3d space game

93 votes
Accepted

How do I discourage "loot from party members who are about to leave" behavior?

86 votes
Accepted

Working hours and productivity expectations for game artists and programmers

85 votes
Accepted

How do Raymarch shaders work?

80 votes
Accepted

What is the difference between a HUD and a GUI in a game?

79 votes
Accepted

Why use convex polygons and not concave ones in path-finding?

74 votes
Accepted

I'm rotating an object on two axes, so why does it keep twisting around the third axis?

70 votes
Accepted

What happens when Time.time gets very large in Unity?

68 votes

How to make AI detect a target behind a wall, who is only partially exposed?

66 votes

What is the term for a 3x3 tile set used to create larger areas?

57 votes
Accepted

How to not freeze the main thread in Unity?

57 votes
Accepted

How can I accommodate custom pronouns in voice acting?

55 votes
Accepted

Random number in a range, biased toward the low end of the range

54 votes
Accepted

Should I use "conventional" colors to represent item rarity?

54 votes
Accepted

Optimization of rendering of cube world

50 votes

Efficiently pathfinding many flocking enemies around obstacles

49 votes
Accepted

When to carry on with a buggy game state versus terminate the process?

48 votes
Accepted

How to differentiate landing on top of an object from falling down the side?

48 votes

How can bays and straits be determined in a procedurally generated map?

47 votes
Accepted

How do I make a character capable of walking on walls?

46 votes
Accepted

What is the standard practice for animating motion -- move character or not move character?

45 votes
Accepted

How to upgrade a project in Unity Hub

1
2 3 4 5
91