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Leggy7
  • Member for 8 years, 8 months
  • Last seen more than a month ago
  • Sondrio, Italy
7 votes
2 answers
538 views

How can I acquire marketing and sales data for games?

6 votes
1 answer
1k views

Multiple Scripts versus single script

5 votes
1 answer
2k views

Mesh fading to transparent

4 votes
1 answer
4k views

Why is Raycast hitting a masked layer?

4 votes
2 answers
316 views

Make character following another

3 votes
1 answer
231 views

GameObject scope over RPC call [closed]

3 votes
1 answer
7k views

Procedural terrain - how to blend textures between dynamic meshes

2 votes
2 answers
1k views

How can I compute the common points when spheres intersect?

2 votes
1 answer
339 views

map the section of a procedurally generated surface on a plane

2 votes
1 answer
130 views

How do I check if a surface is sloping?

2 votes
1 answer
6k views

Put a coroutine on potentially infinite loop

2 votes
1 answer
141 views

How to properly use prefabs with 2D game?

1 vote
0 answers
210 views

How to blend motions with Mecanim

1 vote
0 answers
88 views

Guidelines to create textures for materials in Unity3d

1 vote
1 answer
163 views

What's the scope of RPCs in unity?

1 vote
2 answers
142 views

Generating a Sprite to cover given area

1 vote
2 answers
201 views

margin of error trying to check if a point lays on line

1 vote
0 answers
86 views

Interactions between camera and procedural terrain

1 vote
2 answers
3k views

How can I project a vector on another vector?

1 vote
1 answer
214 views

Dealing with angles in 3D

0 votes
1 answer
1k views

How can I create my own GameTime for timing things in my game?

0 votes
4 answers
2k views

Carve river beds into existing 3d procedural generated terrain

0 votes
1 answer
210 views

Where does XNA 4.0 takes memory from to perform operations?

0 votes
1 answer
199 views

Rotate camera keeping player not in the middle

0 votes
1 answer
1k views

Crop a texture procedurally

0 votes
0 answers
63 views

How to deal with cheat avoidance and trusted client issue [duplicate]

0 votes
2 answers
228 views

Why does Mathf.Log(x) return infinity in this case?

0 votes
2 answers
3k views

Overriding CoRoutine doesn't execute base code

0 votes
1 answer
880 views

How does Color.Lerp works?

0 votes
1 answer
1k views

Align UI element to gameObject in 2D