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Fault's user avatar
Fault's user avatar
Fault
  • Member for 10 years, 3 months
  • Last seen more than 6 years ago
21 votes
Accepted

In platformer games, what are "hole in the ground" obstacles called?

16 votes

Does game development have its own types of modeling?

13 votes

Why should I separate objects from rendering?

5 votes

Break a learning barrier with Java + LWJGL

4 votes
Accepted

Odd Jumping Behavior?

3 votes

Loading chunks of the terrain relative to the player's position

3 votes

Anti Aliasing: How to implement supersampling in OpenGL?

3 votes
Accepted

How do physics engines like Box2D detect and respond to collisions between arbitrary polygons?

3 votes

Should an NPC shop provide a unique or shared inventory for each player?

3 votes
Accepted

How to store generic data in game database?

3 votes

Spherical coordinate from cartesian coordinate

3 votes
Accepted

Rendering order

3 votes
Accepted

Event/Trigger System Architecture

2 votes
Accepted

In glsl, how do indices work?

2 votes

How do I procedurally generate level like in Dino Run, or Tiny Wings?

1 vote

Collision detection: Swinging bat/racket and ball

1 vote

How to calculate whether a cuboids face edge is infront of or behind another for sorting

1 vote
Accepted

Combine framebuffer-textures to default framebuffer

1 vote
Accepted

One draw call with one big mesh VS many draw calls with many little meshes

1 vote
Accepted

Draw character silhouette when not visible

1 vote

Circular dependency when creating entities

1 vote
Accepted

GLSL - std140 uniform block - fields(vec, float, mat4) always 0.0

1 vote

Derive direction in which a spot light emites its light from a projection matrix

1 vote

How can I add and subtract convex polygons?

1 vote

AABB collision detection not detecting in some cases

1 vote
Accepted

Versions of GL and its device that don't display or required powers of 2 for the sprites

1 vote
Accepted

Camera Aligned To Sphere Surface

0 votes
Accepted

How long will it take to jump from point A to point B?

0 votes

Why does my collision implementation cause my player to "bounce" when a collision occurs?

0 votes
Accepted

What is the correct way to draw layered Sprites in modern OpenGL?