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Notabene
  • Member for 11 years, 5 months
  • Last seen this week
38 votes
Accepted

What are 3D textures?

26 votes
Accepted

How do I test if a circle and concave polygon intersect?

25 votes

Effects to make a speeding spaceship look faster

23 votes

What makes a computer opponent feel alive?

19 votes
Accepted

Shadow map artifacts

17 votes
Accepted

Enemy movement in straight line to player in chase game

15 votes
Accepted

Shadow Mapping and Transparent Quads

13 votes
Accepted

Real Time Cloud Algorithm

12 votes
Accepted

3D Ray Casting / Picking

11 votes
Accepted

Morph a sphere to a cube and a cube to a sphere with GLSL

11 votes
Accepted

Is it clever to use some engine to start game developing?

11 votes
Accepted

Sprite sheets with buffer objects and shaders

10 votes

glsl demo suggestions?

10 votes
Accepted

Rendering collections of light sources

9 votes
Accepted

View matrix in opengl

9 votes

game models that stand in grass

8 votes

Electricity effect using XNA and Shaders

7 votes
Accepted

SRV from UAV on the same texture in directx

7 votes
Accepted

What is the purpose of the canonical view volume?

7 votes

In OpenGL, how can I discover the depth range of a depth buffer?

7 votes
Accepted

Any interesting thesis topic?

7 votes

Do game companies usually provide their artists/modelers with drawing tablets?

6 votes
Accepted

How do games make fire and smoke effects?

6 votes
Accepted

Help understanding gluLookAt()

6 votes

Optimising the modelview transformation in GLSL for 2D

6 votes
Accepted

What approach would you take to develop an old school game?

5 votes
Accepted

texture distortion at a distance

5 votes

2D object-aligned bounding-box intersection test

5 votes
Accepted

D3D9 Effects- variable parameters

5 votes
Accepted

interpolating frames in a vertex shader