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Basic
  • Member for 13 years, 4 months
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13 votes
2 answers
937 views

Correct way to abstract an XBox Controller

9 votes
1 answer
3k views

Building an Octree for terrain generation

2 votes
0 answers
178 views

Realtime local reflections of particle system

2 votes
1 answer
1k views

Animate Loading Screen During CPU-Heavy Scene Load

2 votes
2 answers
685 views

Compute Shader generating data for use on CPU

2 votes
1 answer
325 views

Making Unity shadows work at a small scale

2 votes
1 answer
1k views

How do I handle lists/arrays in Unity DOTS/ECS?

1 vote
0 answers
319 views

Unlit camera-facing billboard in ECS/DOTS shader

1 vote
0 answers
634 views

How do I instantiate entities from a regular MonoBehaviour in ECS?

1 vote
2 answers
602 views

Game architecture for someone with a background in LOB Apps

1 vote
1 answer
1k views

Rotation around arbitrary vector (using quaternions?)

1 vote
1 answer
346 views

Unity InputSystem will Send but not Broadcast

1 vote
0 answers
55 views

InputSystem behaves differently in Build and Editor

0 votes
0 answers
144 views

Data structure for objects in a galaxy of star systems

0 votes
1 answer
464 views

Geometry shader vertex position to point at camera

0 votes
1 answer
494 views

Determining desktop bounds by D3D9 adapter

0 votes
1 answer
49 views

How to structure this concept in ECS?

0 votes
1 answer
305 views

Reliably addressing compute buffer when using large numbers of threads

0 votes
1 answer
148 views

Is it possible to draw billboards from point data held in a compute buffer?

0 votes
0 answers
1k views

How to make a point light cast shadows in realtime?

0 votes
0 answers
90 views

What's a good architecture for a simulation?