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Kikaimaru's user avatar
Kikaimaru's user avatar
Kikaimaru
  • Member for 13 years, 7 months
  • Last seen more than 7 years ago
6 votes
Accepted

Scene graph in Unity3D

5 votes
Accepted

Using XNA GameComponents simply

4 votes
Accepted

Rendering a Sprite with an Effect.... how?

4 votes
Accepted

XNA: Draw Bounding Box around Sprite

3 votes
Accepted

Inconsistent accessibility: parameter type is less accessible than method

3 votes
Accepted

Add value to XNA Vector2

2 votes

How to make HLSL effect just for lighting without texture mapping?

2 votes
Accepted

How to go from Texture2DContent to Texture2D in a content processor?

2 votes

how can i get rotation vector from matrix4x4 in xna?

1 vote
Accepted

How can I position sprites in a Component-Entity engine?

1 vote

Creating a game with in game programmable AI

1 vote
Accepted

Handling multiplayer operations in C#

1 vote

How many BasicEffects do you have in a Game? What is the best way to render multiple objects/shapes at once?

1 vote
Accepted

How to create a mini-map in XNA 3?

1 vote

Converting a DrawModel() using BasicEffect to one using Effect

1 vote

Dealing with 2D pixel shaders and SpriteBatches in XNA 4.0 component-object game engine?

1 vote

How to I create a resource manager?

1 vote
Accepted

XNA transparent objects?

1 vote

Where do I place XNA content pipeline references?

1 vote
Accepted

Debug data visualization best practices

0 votes

How to detect collisions between bullet and alien

0 votes

how to create a new game like pacman, snake, airplane fight game in C# with xna

0 votes
Accepted

How do I dynamically reload content files?