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Netherwire
  • Member for 10 years, 7 months
  • Last seen more than a month ago
3 votes
2 answers
5k views

How can I calculate spotlight lighting in Vertex/Fragment shader in Unity?

3 votes
1 answer
12k views

How can I apply an outline effect in Unity?

2 votes
1 answer
1k views

What will happen if the argument of mix() or clamp() is above 1 or below 0?

2 votes
2 answers
2k views

Surface shader with VertexLit causes black object

2 votes
0 answers
863 views

How can I combine my scrolling effect with the vertex lit shader?

2 votes
2 answers
3k views

How can I support many point light sources in a dynamically-generated level in Unity?

1 vote
1 answer
674 views

.rrr subscript for float type

1 vote
1 answer
1k views

VertexColor shader is not working correctly in built application

1 vote
1 answer
9k views

RenderTexture is not cleared after it was released

1 vote
2 answers
489 views

How to optimize this branching instruction?

1 vote
0 answers
498 views

Texture rebind on android cause potential memory leak?

1 vote
1 answer
100 views

Determine if a static mesh is lit by directional light

1 vote
1 answer
143 views

Determine if a triangle is on the screen

1 vote
1 answer
3k views

How can I draw a specific GameObject into a texture in Unity?

0 votes
1 answer
574 views

Surface shader ignores lighting in vertexLit path

0 votes
1 answer
4k views

Is it ok to destroy mesh directly from MeshFilter in Unity?

0 votes
0 answers
275 views

ColorMaterial:AmbientAndDiffuse equivalent for CG\HLSL