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khanhhh89

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opengl

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9 Questions

Votes Activity Newest Views
 
4
votes
1
answer
1k
views

Blank texture in Frame Buffer Object in Deferred Rendering

opengl glsl deferred-rendering deferred-shading
Mar 16 '19 at 20:57 Glorfindel 591
 
2
votes
1
answer
6k
views

Problem using glm::lookAt and glm::perspective

opengl c++ fragment-shader glm
May 7 '17 at 1:23 Vaillancourt♦ 14.7k
 
2
votes
1
answer
2k
views

Draw call optimization for multiple meshes in DirectX11

directx11 instancing vertex-buffer
May 12 '14 at 7:59 Tordin 1,614
 
2
votes
1
answer
569
views

How stencil buffer and glFrontFace help making a shadow?

opengl shadows stencil
Oct 14 '13 at 12:13 rioki 2,736
 
1
vote
1
answer
722
views

DirectX11 pixel shader in pipeline is missing

c++ directx11 fragment-shader rasterization
Mar 20 '19 at 22:22 Glorfindel 591
 
1
vote
2
answers
1k
views

Texture2DArray in Directx11 with different formats

textures directx11
Jun 30 '14 at 0:28 Chuck Walbourn 3,244
 
0
votes
1
answer
186
views

Mesa 9.2 does not support OpenGL 3

opengl
Dec 12 '17 at 16:47 Pikalek 7,826
 
0
votes
1
answer
912
views

Why are my geometry-shader-generated billboards not showing up given the following code?

sprites directx11 particles geometry-shader billboarding
Feb 26 '14 at 16:57 GuyRT 801
 
0
votes
1
answer
341
views

Linking error at tessellation shaders in GLSL

opengl glsl c tessellation
Dec 18 '13 at 12:01 khanhhh89 243
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