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v.oddou's user avatar
v.oddou's user avatar
v.oddou
  • Member for 10 years, 2 months
  • Last seen more than a month ago
42 votes

Do complementary shadows make sense for games?

29 votes

Transmission implementation in a car game

21 votes
Accepted

Should independent game developers target older hardware?

9 votes
Accepted

In OpenGL, what is "zero state" rendering?

9 votes

How to implement translation, scale, rotation gizmos for manipulating 3D object's transforms?

7 votes
Accepted

Box2D recommended step, velocity and position iterations

5 votes
Accepted

Best way of writing pixel manipuliting-intensive applications with OpenGL/Direct3D

4 votes
Accepted

2D day night mapping

4 votes
Accepted

Light Propagation Volumes: Anisotropic filtering of volume data

4 votes

What is the recommended way to output values to FBO targets? (OpenGL 3.3 + GLSL 330)

4 votes

How can I support objects larger than a single tile in a 2D tile engine?

4 votes

How to find point on a circle that's opposite another point?

3 votes

How do PC/Mac games detect piracy?

3 votes

How do I check whether a camera has unobstructed view of a GameObject?

3 votes
Accepted

What is the fastest way to know if the current coordinate in screen-space is odd or even in GLSL/GLES2 frag shader?

3 votes

How do I control which calculations are done on the CPU and which are done on the GPU?

3 votes

Directional light and finding relevant shadow casters

3 votes

Circle Collision Resolution and Angular Momentum

3 votes

model view projection multiplication order

3 votes

Collision detection/resolution clipping

3 votes
Accepted

Do shader compilers typically know not to look up unused texture channels?

2 votes

Why is the distance from object to eye irrelevant in illumination models?

2 votes
Accepted

How do 3d engines add textures to objects?

2 votes
Accepted

Threading in Sound

2 votes

How can I run a shader over the entire screen without interfering with other running programs?

2 votes

Arbitrary number of VBO to Vertex Shader

2 votes
Accepted

Should FPS exceed ticks/second?

2 votes

Using sky for indirect lighting - should I remove the sun?

2 votes

Optimizing performance of a heavy fragment shader

2 votes

Compute billboard rotation