Michael Coleman's user avatar
Michael Coleman's user avatar
Michael Coleman's user avatar
Michael Coleman
  • Member for 13 years, 5 months
  • Last seen more than 1 year ago
11 votes
Accepted

Frame Independent Movement

10 votes

Good practices in screen states management?

6 votes
Accepted

How can I selectively update XNA GameComponents?

5 votes

Creating the concept of Time

5 votes

XNA: Why use Xact when I can use Content.Load?

5 votes

Should our group try to make a game?

4 votes
Accepted

How to get elapsed time of keypress?

4 votes

Xna: Texture2D from a png file

2 votes
Accepted

XNA Sprite mouse selection with layered/overlapping sprites

2 votes
Accepted

Correct order of operations in a platformer game loop

2 votes

Adding objects to the environment at timed intervals

2 votes

Is there any Lua API that works with C# for PC & XBox 360 Development?

2 votes

In-Game Level Design with XNA?

2 votes
Accepted

Render only some of graphics?

1 vote

rendering a spritebatch to a temporary buffer and then offset that to the main screen

1 vote

XNA editor content

1 vote

XNA Required information to represent 2D Sprite graphically

1 vote

'Binary XML' for game data?

1 vote

Efficiency of the SpriteBatch

1 vote

Level editor event system, how to translate event to game action

0 votes

How to make a chat lobby in my game?

0 votes
Accepted

How to smoothly track and draw player movement?