Harry
  • Member for 8 years, 4 months
  • Last seen more than a month ago
1 answers
10 votes
2k views
1 bookmarks
Tone mapping and eye adaptation - pale colors and darker image
1 answers
8 votes
1k views
1 bookmarks
Variance shadow maps don't want to render properly
4 answers
5 votes
12k views
Passing array to uniform in glsl error
0 answers
4 votes
845 views
Shadow map shimmering, indexing outside the shadow map
0 answers
4 votes
542 views
Drawing cube map and texture array on NVidia cards doesn't work
1 answers
4 votes
451 views
Float-based screen coordinates, higher mouse precision
0 answers
2 votes
292 views
Improve bloom quality
1 answers
2 votes
3k views
1 bookmarks
SSAO, depth buffer linearization (?)
1 answers
2 votes
2k views
Shadow mapping with deffered shading for directional lights - shadow map projection problem
2 answers
2 votes
1k views
Render-to-texture doesn't work on nvidia cards. OpenGL 3.3
1 answers
1 votes
249 views
1 bookmarks
Stencil pass in deferred rendering - far plane
1 answers
0 votes
280 views
2 bookmarks
TBN matrix for normal and parallax mapping
1 answers
0 votes
67 views
World position reconstruction from depth fails when viewport size does not match window size
1 answers
0 votes
116 views
Sun model matrix