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NeomerArcana
  • Member for 8 years, 8 months
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17 votes
1 answer
8k views

What are screen space derivatives and when would I use them?

5 votes
5 answers
4k views

How to create a seamless cubemap noise texture?

4 votes
1 answer
2k views

Stepping through 3D noise to generate a cubemap for a sphere

4 votes
0 answers
913 views

Normal Mapping a Cubemap

2 votes
1 answer
190 views

OpenGL different sized textures for the same framebuffer?

1 vote
2 answers
690 views

How can I chain together Stencil tests from the same re-occurring routine, but keep the tests separate?

1 vote
2 answers
2k views

How can I calculate the orthographic projection needed to encompass an object with arbitrary rotation?

0 votes
0 answers
432 views

Is it reasonable to generate mipmaps on the color attachment of my framebuffer in realtime?

0 votes
2 answers
169 views

How to combine objects in a rendered scene with and without bloom effect?

0 votes
0 answers
141 views

Phong shading blows out things close to white [OpenGL]; is there a way around this?

0 votes
1 answer
622 views

OpenGL segfault in DrawElements

0 votes
1 answer
403 views

How do you handle entity life-time and entities without all components in an ECS?