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NeomerArcana
  • Member for 10 years, 8 months
  • Last seen this week
24 votes
1 answer
12k views

What are screen space derivatives and when would I use them?

6 votes
1 answer
2k views

Stepping through 3D noise to generate a cubemap for a sphere

5 votes
5 answers
5k views

How to create a seamless cubemap noise texture?

4 votes
0 answers
1k views

Normal Mapping a Cubemap

3 votes
1 answer
471 views

OpenGL different sized textures for the same framebuffer?

1 vote
2 answers
815 views

How can I chain together Stencil tests from the same re-occurring routine, but keep the tests separate?

1 vote
2 answers
3k views

How can I calculate the orthographic projection needed to encompass an object with arbitrary rotation?

0 votes
0 answers
581 views

Is it reasonable to generate mipmaps on the color attachment of my framebuffer in realtime?

0 votes
2 answers
179 views

How to combine objects in a rendered scene with and without bloom effect?

0 votes
0 answers
186 views

Phong shading blows out things close to white [OpenGL]; is there a way around this?

0 votes
1 answer
956 views

OpenGL segfault in DrawElements

0 votes
1 answer
1k views

How do you handle entity life-time and entities without all components in an ECS?

0 votes
1 answer
141 views

How can I adjust this shader so that my atmospheric scattering works on spheres not positioned at the origin?

0 votes
1 answer
31 views

How can I implement actor velocity / acceleration with fluid changes if direction changes are small, and abrupt if the direction changes are large?