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NauticalMile's user avatar
NauticalMile's user avatar
NauticalMile's user avatar
NauticalMile
  • Member for 10 years, 9 months
  • Last seen more than a month ago
16 votes
Accepted

How can I simulate a floating character in Box2D?

12 votes

How simulate the return effect of the wheel of fortune needle

8 votes

How can I design lots of different attack types that can be combined?

7 votes

How to handle collisions without ugly conditionals and type checking?

6 votes
Accepted

Maintaining velocity of free fall body using Box2D in libGDX

6 votes
Accepted

b2DistanceJoint with frequency equal to 0 vs b2WeldJoint

5 votes
Accepted

How to optimize a box2d simulation in action game?

5 votes

how do I create a moving type of block like in Mario[box2d]

5 votes
Accepted

Movement and rotation of bodies in top down game

5 votes
Accepted

Box2d contant speed before and after collision

4 votes

How to make Box2D bodies automatically return to a initial rotation

4 votes

Conceptual - What is the optimal way to combine steering behaviors with rigid body physics?

4 votes
Accepted

Body lost a velocity component when hitting a wall

3 votes
Accepted

How detect collision between two bodies?

3 votes
Accepted

Box2D Joints in entity components system

3 votes
Accepted

Box2D No Gravity when moving against wall

3 votes
Accepted

LOVE Physics - Breaking Joint Chains (LUA / Box2D)

2 votes

AndEngine rotate all connected bodies

2 votes

How do I set angular velocity/torque so that it's pointing to velocity/direction?

2 votes

Dealing with collisions across adjacent static bodies

2 votes

How do I turn an image into a Box2D physics object?

2 votes

How to make Box2D bodies automatically return to a initial rotation

2 votes

create a city top view

1 vote
Accepted

How do I dynamically set a WheelJoint's anchor points?

1 vote
Accepted

Using Box2d to model rotating turret

1 vote

Box2d - Attaching a fired arrow to a moving enemy

1 vote

How can I add an impulse to specific rigid bodies at rest?

1 vote
Accepted

Love2D Box2D RevoluteJoint and Anchors

1 vote
Accepted

Multiple gravity "zones" in a world

1 vote

How to create Whirlpool/Vortex effect?