Skip to main content
Dennis Munsie's user avatar
Dennis Munsie's user avatar
Dennis Munsie's user avatar
Dennis Munsie
  • Member for 13 years, 11 months
  • Last seen more than 8 years ago
240 votes
Accepted

What are good games to "earn your wings" with?

20 votes
Accepted

For 2D games, is there any reason NOT to use a 3D API like Direct3D or OpenGL?

15 votes
Accepted

What is a texture atlas?

12 votes
Accepted

As an Android dev, what should I keep in mind for porting to iPhone?

10 votes

When dealing with a static game board, what are some methods to make it more interesting?

7 votes

Storing game state at exit on the iPhone with Objective-C

7 votes
Accepted

Game clock Synchronization in python

6 votes

OpenGL optimization tips

5 votes

C++ low-level optimization tips

4 votes

Why do most games require you to patch them after downloading, instead of rolling the patches into the installer?

3 votes
Accepted

Recommended hardware for developing ios games?

2 votes

Must read game development books

2 votes

How to know when to use UIViews and other Quartz2d features and when to use OpenGL ES?

2 votes
Accepted

Is it necessary to wait for rendering thread to terminate in surfaceDestroyed(...)

2 votes

Why is there a lack of games for Linux?

1 vote

STL for games, yea or nay?

1 vote

OpenGL ES 1.1 strange slow drawing by zooming on iPhone

1 vote

Why use asset manifest files?

1 vote

Objective-C to plain c iPhone game performance improvements