Armin Ronacher
  • Member for 11 years, 2 months
  • Last seen more than 3 years ago
Writing Game Engine from scratch with OpenGL
4 votes

SDL + OpenGL is an excellent choice to start up a custom game engine. I personally use a C-ish version of C++ because I found out that works the best for me. By that I mean I don't use any ...

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Is C++ "still" preferred in game development?
4 votes

C++ is still preferred as you can see on pretty much any publication on the topic of game development. I personally am currently using C for my diving into game development for the simple reason that ...

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Disabling depth write trashes the frame buffer on some GPUs
0 votes

Shouldn't glDisable(GL_DEPTH_TEST) disable writes to the depth buffer as well? Maybe that fixes it for you.

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Working with 3D Noise
Accepted answer
0 votes

I went with 3D noise again because it produces much nicer things than I could accomplish with 2D noise. I'm currently using a falloff factor for the general form of my island but unfortunately it ...

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Optimizing Octree Rendering
0 votes

I currently went just with ordering my vbos by distance to the camera. This seems to help the most. Unless I fail to understand occlusion queries it slows down my code and gives weird results ...

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