MindSeeker
  • Member for 8 years, 5 months
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Small, High-Speed Object Collisions: Avoiding Tunneling
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5 votes

The algorithm proposed in the question works great: it is fast and is completely accurate, even when the objects are going at extreme speeds. I have a quadtree implemented, so after feeding the boxes ...

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2D Rectangle/Circle Continuous Collision Detection
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2 votes

I forgot to come back to this question when I arrived at an answer, but this has gotten a decent amount of views over time, so better late (even 2 years late) than never! First, prerequisites: ...

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Collision Detection: Simulation Inexplicably Slowing Down/How To Efficiently Calculate Extremes In Each Dimension
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1 votes

First, my apologies to Patrick and RandyGaul; I originally phrased my question poorly, but through this misunderstanding they did in fact point me towards the right answer. The answer is that even ...

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Fast 2D collision detection in an unbounded space
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1 votes

Sorry it's been so long; I forgot to come back and answer the question. Fixed grid with hashtable was a really good explanation, and I really appreciate the time and help, but it doesn't work as well ...

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