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About
Currently working on a suite of procedural texture generation tools that extend Worley noise. On the side I'm developing top down twin stick shooter with an emphasis on making tactical decisions. Previously, I taught undergrad CS at a liberal arts college & conducted research at large state university.
My research interests in computer science include graphics, AI, routing, scheduling problems, simulations, data visualizations and procedural content generation.
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Copy EditorJul 1, 2019
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Strunk & WhiteSep 30, 2017
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procedural-generationAug 10, 2018
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game-designDec 15, 2022
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ProofreaderMay 21, 2018
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