Skip to main content
New
Stack Overflow Jobs powered by Indeed: A job site that puts thousands of tech jobs at your fingertips (U.S. only). Search jobs
Amplify91's user avatar
Amplify91's user avatar
Amplify91's user avatar
Amplify91
  • Member for 13 years, 6 months
  • Last seen more than 7 years ago
  • Ohio
23 votes

What is the difference between a bonus and a power-up?

5 votes

Which console systems can indie developers officially develop for?

4 votes
Accepted

How to move Objects smoothly like swimming arround

3 votes

How to Make Objects Fall Faster in a Physics Simulation

2 votes

LibGDX - SpriteBatch's .draw() method requiring float[]

2 votes
Accepted

Libgdx - gesture dection

2 votes
Accepted

How are buttons made to be clicked?

2 votes

In some games, we just let the main() loop be the Player object or Table object?

2 votes

Initializing OpenFeint for Android outside the main Application

2 votes
Accepted

How do I draw a scrolling background?

1 vote

What should I use (controls, methods) to make a 2D tile based map editor?

1 vote

strange behavior in Box2D+LibGDX when applying impulse

1 vote

How do I prevent my platformer's character from clipping on wall tiles?

1 vote
Accepted

Why does creating dynamic bodies in JBox2D freeze my app?

1 vote

The true cost to get my XNA game on XBox?

1 vote

Accelerometer to control handstans man?

1 vote

box2d and constant movement

1 vote

'Unblock' / 'Yellow Out' game questions

1 vote
Accepted

Is there a simple 2D Android barebones starter project?

1 vote

Marketing games for the android - what are the best sites to contact for reviews/advertising?

1 vote
Accepted

Android frame by frame PNG animation

1 vote

"Running" against a steep slope on a Box2D Platformer

0 votes

How can SpriteBatch use a single texture/asset as multiple independent objects/instances

0 votes

In OpenGl ES 2, should I allocate multiple transformation matrices?

0 votes

Errors happen when using World.destroyBody( Body body )