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Syntac_
  • Member for 10 years, 10 months
  • Last seen more than a week ago
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  • United Kingdom
10 votes

Game loop on windows

4 votes
Accepted

How does OpenGL determine different outputs with shaders?

4 votes
Accepted

Why do I have to switch T(v) texture coordinates while importing OpenGL to Direct3D?

3 votes

How can I make an animation using arrays?

3 votes
Accepted

View Matrix to Texture Matrix

2 votes
Accepted

Why is the light following my camera around?

2 votes
Accepted

C++: Checking if an object faces a point (within a certain range)

2 votes
Accepted

Assimp renders a partial amount of vertices

2 votes
Accepted

How can I use D3DXLoadMeshFromX with Direct3D 11?

2 votes

Importing and Displaying .fbx files

2 votes
Accepted

How to generate texture coordinates for a rectangle?

1 vote
Accepted

how to set image resource path for D3DXCreateTextureFromFileEx method?

1 vote

Stretching a texture over multiple faces

1 vote
Accepted

using a texture with indices and vertices

1 vote

FBX models into Directx 11

1 vote

How to rotate an object around world aligned axes?

1 vote

Ways to describe resouces

1 vote
Accepted

Why do I get 'Input Assembler: "No mesh available for stage"' error?

1 vote

What is the advantage of wrapping D3D in a class versus a namespace?

1 vote
Accepted

Deferred Lighting - How to map to the generated texture?

1 vote

Directx fbx loader

1 vote

Direct3D 11 - Mipmap level selection

1 vote

ASSIMP transformation hierarchy and animations

1 vote

How to draw multiple shapes in one draw call?

1 vote

What is the difference between PBR and SSR?

1 vote

Casting in UE4 to derived class

0 votes

Using Appendbuffers in unity for terrain generation

0 votes

Rotating one object to track another in worldspace