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Lasse's user avatar
Lasse's user avatar
Lasse
  • Member for 11 years, 2 months
  • Last seen more than a month ago
45 votes

How can I reduce the performance impact of rendering trees?

12 votes
Accepted

Determining how loud an AudioClip is

11 votes
Accepted

Why does a unit vector show direction?

8 votes
Accepted

How do I create a toggle button in Unity Inspector?

7 votes

Pointers in C# Unity

6 votes
Accepted

Why are my objects rotating with my camera?

6 votes

How do I handle a lot of big textures for a visual novel?

6 votes
Accepted

Problems when rendering code on Nvidia GPU

5 votes
Accepted

How does the fragment shader get data from the vertex shader?

5 votes

What does the identity matrix really do?

5 votes
Accepted

OpenGL rendering looks squeezed

5 votes
Accepted

How does Color.Lerp works?

5 votes
Accepted

Calculating the weights of matrices/bones in opengl/glsl

5 votes
Accepted

Unity. Draw mesh without a mesh class

5 votes
Accepted

How can I determine how widespread support of OpenGL ES 3 is?

4 votes
Accepted

How do I use coroutines to animate properly?

4 votes
Accepted

Processing Vs Memory Optimization

4 votes

How do I get my game on Facebook?

4 votes

Windows Events lag behind

4 votes
Accepted

How to make "they need to be fed" movement style

3 votes
Accepted

How do I scale a rectangle image while retaining its border thickness?

3 votes
Accepted

How to load and draw this *.obj correctly?

3 votes
Accepted

On Click Add Listener not working on Game Object

3 votes

Does decreasing rendering resolution also decrease the amount of polygons in my 3d models?

3 votes
Accepted

Yield and loading textures

3 votes
Accepted

OpenGL: I only see one square instead of a cube / giving information to vertex shader

2 votes
Accepted

Move an object based on XML/TXT file

2 votes

How to Render an xml tile grid in java

2 votes
Accepted

Crop a texture procedurally

2 votes
Accepted

How can I detect handedness of normal maps in a shader?