Last call to make your voice heard! Our 2022 Developer Survey closes in less than a week. Take survey.
user avatar
user avatar
user avatar
Pharap
  • Member for 8 years, 11 months
  • Last seen more than a month ago
113 votes

How do modern game engines achieve real-time rendering vs Blender's "slow" rendering?

7 votes

Why are people developing and publishing games online without charging money?

6 votes
Accepted

How to change screen resolution in XNA?

6 votes
Accepted

How to handle complex inputs in 2D platform game?

4 votes

How can I avoid giant player classes?

4 votes

Behavior Tree with interrupted sequence

3 votes

How can I make backtracking interesting?

2 votes

Unity coroutine vs threads

1 vote

Algorithm to modify a color to make it less similar than background

1 vote
Accepted

Load FBX material data

1 vote

Why do XNA/Monogame models create new BasicEffect instances?

1 vote

How many matrices do i need to represent a rectangular figure and translate it?

1 vote

What are patterns and how to use them? (Othello/Chess...)

1 vote

HLSL Shader help

1 vote

Use tilesets or a complete image?

1 vote

Are very long floating point numbers a problem?

1 vote

Moving ship towards mouse click not working well in the "boundary deadzone"?

1 vote

SpriteSheets with XML and without XML

1 vote

How to deal with "Scrooge McDucks" in my fixed-currency-amount game?

0 votes

Can a loading screen be implemented using one thread only? If so, how?

0 votes

What is scripting, and what is a scripting API?

0 votes

Is it a bad idea to "map" the mouse position on the screen so that collision detection works regardless of resolution?