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ZorbaTHut's user avatar
ZorbaTHut's user avatar
ZorbaTHut
  • Member for 13 years, 11 months
  • Last seen more than 3 years ago
153 votes
Accepted

How closely can a game legally resemble another?

86 votes

C++ low-level optimization tips

74 votes

Automated testing of games

71 votes
Accepted

Texture packing algorithm

61 votes

What is the fastest way to work out 2D bounding box intersection?

59 votes
Accepted

Good 2D Platformer Physics

49 votes

I have to make a game in 9 days. AHHH!

42 votes

Creating meaningful and engaging quests

28 votes
Accepted

Algo for given an amount of XP, find a character's level

27 votes

Should collision detection be done server-side or cooperatively between client/server?

25 votes
Accepted

What does an engine like Frostbite look like in the early early stages?

23 votes

How to design a replay system

23 votes

How do you prevent inflation in a virtual economy?

23 votes
Accepted

What technology does Starcraft 2 use render its maps?

22 votes

Finding shortest path on a hexagonal grid

21 votes

Objective-C or C++ for iOS games?

21 votes
Accepted

How to design and implement turn-based system?

19 votes

How does pathfinding in RTS games work?

17 votes
Accepted

Time based movement Vs Frame rate based movement?

15 votes
Accepted

Can I get around a Pokemon copyright with new art and minor changes?

15 votes
Accepted

Legal Lego game

15 votes
Accepted

Methods of player retention and conversion in MMO games?

14 votes

How much is java used in 2d/3d indie games? (before/after Minecraft)

13 votes
Accepted

How can I keep a GUI on-screen without moving/resizing it according to camera motion?

13 votes
Accepted

Equation to make small number big and big number small (gravity)

13 votes

Calculating Experience Points earned after a battle

13 votes

Anyone know of other unique playable archetypes?

11 votes

How can I make "small" (file size) background music loops/tracks?

11 votes
Accepted

Game actions that take multiple frames to complete

10 votes
Accepted

Determining if player-created structure matches a template in a 3D block-based game