GuyRT's user avatar
GuyRT's user avatar
GuyRT's user avatar
GuyRT
  • Member for 10 years, 8 months
  • Last seen more than 1 year ago
7 votes
Accepted

Why would a Bounding Sphere and BoundingBox not intersect (when they should)?

5 votes

Cache misses and usability in Entity Systems

4 votes
Accepted

OpenGL 3.3: render to framebuffer w/o depth attachment

4 votes
Accepted

How can I reliably implement GPU skinning in Android?

4 votes

Why are my geometry-shader-generated billboards not showing up given the following code?

4 votes
Accepted

GLSL Unsigned Int Values Not Retrieved Properly

3 votes

How to improve this random number generation in my context?

3 votes
Accepted

Desire advice on implementing this animation timeline system

3 votes
Accepted

HLSL Gaussian blur pixelshader: blur is not occurring

3 votes
Accepted

iOS: OpenGL ES 2.0 render texture with glScissor performance

3 votes

Implementing frame-independent friction

2 votes
Accepted

What are the possible techniques to optimize the lighting pass in a deferred shading renderer?

2 votes

GLSL Sphere from Vertex

2 votes
Accepted

Single texture or one texture per light for shadow mapping

1 vote

Indexed Drawing in OpenGL not working

1 vote
Accepted

Jagged text + additive blend in openGL

1 vote
Accepted

How do I get realistic sliding contact between objects in a voxel grid?

1 vote

Blending semi-transparent images while not stacking their alphas

1 vote

Reconstructing mesh from topological skeleton?

1 vote
Accepted

UV Texture coordinates out of [0,1] (WebGL)

0 votes

Ensuring that a randomly generated galaxy wont place stars inside one another?