Matt D's user avatar
Matt D's user avatar
Matt D's user avatar
Matt D
  • Member for 10 years, 8 months
  • Last seen more than 9 years ago
  • Brisbane, Australia
16 votes
Accepted

How are 3D models created in video games?

13 votes
Accepted

Is Kip R. Irvine's claim of Assembly being practical for game development accurate?

10 votes
Accepted

Mobile Multiplayer games and coping with high latency

6 votes

How is scripting done in games such as Zelda?

5 votes

Continuous world and very large levels: going around the FPU limitations with Ogre3D

5 votes

Constructing a Planetoid Cube World?

4 votes
Accepted

Large game project, local variables

4 votes

If you want to script a game engine, do you embed the script in the engine, or the engine in the script?

4 votes
Accepted

Advantages And Disadvantages Of Resource Serialization

4 votes

Is a game view "stack" really a Stack?

4 votes

Offloading processing to a remote server in a game engine?

4 votes
Accepted

What are reasons for input polling vs. input events?

3 votes

Do associative array data structures have a place in game development?

2 votes

Differently-sized sprites?

2 votes

Is hard-abstraction from SDL, OpenGL, OpenAL, Freetype, etc. worth it?

2 votes

How to handle player input in online game with ping jitter?

2 votes
Accepted

How do games like Halo 3 save in-game footage?

1 vote

Java collision detection with rectangles

1 vote

Maximum sensible audio sample rate

1 vote

Throttling MonoGame actions (explosions, sounds, etc)

0 votes

Valid gameloops

0 votes

Desire advice on implementing this animation timeline system

0 votes

How do I make a Box2D object that makes objects passing through it slower?