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János Turánszki
  • Member for 9 years
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3 votes
1 answer
282 views

Compare world space distance to shadow map depth

3 votes
2 answers
2k views

How to blend multiple normal maps?

2 votes
1 answer
336 views

How to sort tiled decal list?

1 vote
1 answer
14k views

How to access raw texture data in DirectX 11?

1 vote
1 answer
684 views

Making DirectInput and XInput work together

1 vote
1 answer
3k views

How can I mark a pixel in the stencil buffer?

1 vote
1 answer
798 views

Single pass separable gaussian blur problem

1 vote
2 answers
257 views

How to change render states only when necessary?

1 vote
1 answer
1k views

D3D11 Deferred Context CommandList Reset

0 votes
1 answer
889 views

Rendertarget and alphablending problem (Offscreen particle rendering)

0 votes
1 answer
1k views

Rendering to specific face of a cubemap

0 votes
1 answer
448 views

Bullet softbody nodes messed up positions [closed]

0 votes
1 answer
696 views

NVidia control panel SSAO not working

0 votes
1 answer
609 views

Can state setting warnings be ignored?

0 votes
1 answer
697 views

Resizing D3D Buffers within a frame

0 votes
1 answer
350 views

Why does the shader compiler reorganize my code in loops and branches?