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János Turánszki
  • Member for 9 years, 1 month
  • Last seen more than a week ago
1 vote
1 answer
14k views

How to access raw texture data in DirectX 11?

1 vote
1 answer
3k views

How can I mark a pixel in the stencil buffer?

3 votes
2 answers
2k views

How to blend multiple normal maps?

0 votes
1 answer
1k views

Rendering to specific face of a cubemap

1 vote
1 answer
1k views

D3D11 Deferred Context CommandList Reset

0 votes
1 answer
892 views

Rendertarget and alphablending problem (Offscreen particle rendering)

1 vote
1 answer
811 views

Single pass separable gaussian blur problem

0 votes
1 answer
719 views

Resizing D3D Buffers within a frame

0 votes
1 answer
703 views

NVidia control panel SSAO not working

1 vote
1 answer
695 views

Making DirectInput and XInput work together

0 votes
1 answer
613 views

Can state setting warnings be ignored?

0 votes
1 answer
448 views

Bullet softbody nodes messed up positions [closed]

0 votes
1 answer
356 views

Why does the shader compiler reorganize my code in loops and branches?

2 votes
1 answer
336 views

How to sort tiled decal list?

3 votes
1 answer
286 views

Compare world space distance to shadow map depth

1 vote
2 answers
258 views

How to change render states only when necessary?