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cubrman
  • Member for 11 years
  • Last seen more than 1 year ago
43 votes
1 answer
6k views

How AAA games use this texture in the tone-mapping shader?

16 votes
3 answers
3k views

What is the utility of squared radius and inverse squared radius for lighting computations?

8 votes
1 answer
768 views

Understanding how texCUBE works and writing cubemaps properly into a cube rendertarget

6 votes
3 answers
504 views

Player acceleration formula and using it with authoritative server

5 votes
2 answers
2k views

HLSL: using "?" operator in Technique section produces branches?

4 votes
1 answer
6k views

The correct way to transform a ray with a matrix?

4 votes
1 answer
202 views

Problem building a color grading map

4 votes
2 answers
14k views

Computing pixel's screen position in a vertex shader: right or wrong?

4 votes
1 answer
148 views

Tracking launch errors for your game with a simple c++ app

3 votes
2 answers
438 views

XNA hlsl tex2D() only reads 3 channels from normal maps and specular maps

3 votes
3 answers
1k views

Does passing uniform constants from technique into shader cause branches?

3 votes
1 answer
2k views

Creating a black light (ultraviolet) shader?

3 votes
2 answers
315 views

Optimal way to store coordinates of a random point in 3D space in a texture?

3 votes
1 answer
5k views

Fighting aliasing on specular highlights

2 votes
1 answer
231 views

Distort a quad with a World Matrix

2 votes
2 answers
4k views

Use depth bias for shadows in deferred shading

2 votes
1 answer
286 views

XNA mesh.Draw() takes the longest CPU time

2 votes
1 answer
214 views

Write colors with alphablending but don't write into the alpha channel

1 vote
1 answer
1k views

HLSL How to flip geometry horizontally

1 vote
2 answers
3k views

How AlphaBlend Blendstate works in XNA 4 when accumulighting light into a RenderTarget?

1 vote
1 answer
2k views

HLSL What you get when you subtract world position from InvertViewProjection.Translation?

1 vote
4 answers
6k views

Orthographic Projection with variable FOV

1 vote
0 answers
83 views

Implementing Light Volume Front Faces

1 vote
0 answers
62 views

Export into several files with custom XNA content pipeline?

1 vote
0 answers
1k views

Using custom functions in HLSL shaders generates extra insructions?

1 vote
3 answers
321 views

Is this way of making an XNA game window borderless safe to use for various Windows PCs?

1 vote
1 answer
145 views

Bloom control - enlarging glare area

1 vote
0 answers
392 views

Understanding diffuse lighting in The Division

1 vote
1 answer
440 views

XNA 4: GetData from Texture2D and Set it into Texture3D with specific order

1 vote
2 answers
196 views

Encode world matrix as 2 float4s?