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cubrman's user avatar
cubrman's user avatar
cubrman
  • Member for 11 years
  • Last seen more than 1 year ago
3 votes
Accepted

HLSL: using "?" operator in Technique section produces branches?

2 votes
Accepted

How AlphaBlend Blendstate works in XNA 4 when accumulighting light into a RenderTarget?

2 votes
Accepted

Fighting aliasing on specular highlights

1 vote
Accepted

How can I make sure custom XNA content processors find included files with relative paths?

1 vote

Mapping "Color" parameter from SpriteBatch.DrawString() function to a custom shader

1 vote
Accepted

XNA hlsl tex2D() only reads 3 channels from normal maps and specular maps

1 vote

XNA 4: GetData from Texture2D and Set it into Texture3D with specific order

0 votes
Accepted

How to control in the vertex shader where pixel ends up in the renderTarget?

0 votes

Compute cone angle (cos) given side and hypotenuse vectors at time 0 and world matrix at time 1

0 votes
Accepted

Glow with forward rendering without two passes/MRT?

0 votes
Accepted

XNA ModelMesh.Draw vs GraphicsDevice.DrawIndexedPrimitives

-1 votes

Storing attributes in static geometry

-1 votes
Accepted

XNA mesh.Draw() takes the longest CPU time