Christian Frantz's user avatar
Christian Frantz's user avatar
Christian Frantz's user avatar
Christian Frantz
  • Member for 10 years, 8 months
  • Last seen more than 8 years ago
3 votes
2 answers
2k views

Cube worlds, instancing vs mesh generation

2 votes
2 answers
5k views

Octrees as data structure

2 votes
1 answer
93 views

Getting more particles in engine

2 votes
1 answer
2k views

Getting a 3d mouse position

2 votes
1 answer
795 views

Frustum culling with third person camera

2 votes
1 answer
292 views

How can I determine if a cube is adjacent to another cube, and optimize its buffers if so?

1 vote
2 answers
1k views

Third person camera xna

1 vote
0 answers
109 views

Creating a DrawableGameComponent

1 vote
1 answer
181 views

Creating a map editor for cubes

1 vote
2 answers
362 views

Limit the number of draw calls

1 vote
1 answer
193 views

Cubes drawing on top of each other

1 vote
1 answer
168 views

using a texture with indices and vertices

1 vote
1 answer
102 views

Getting wrong value for middle of screen

1 vote
2 answers
111 views

Moving models with a matrix

1 vote
2 answers
133 views

Loading textures as a method

1 vote
1 answer
96 views

Seperate draw calls

0 votes
1 answer
529 views

Yet another frustum culling question

0 votes
2 answers
693 views

Cull mode back faces

0 votes
1 answer
433 views

Why do I get an error about being unable to change rasterizer states in this code?

0 votes
1 answer
129 views

Emit light from items

0 votes
1 answer
1k views

Libgdx distorted texture size

0 votes
3 answers
353 views

Different types of cubes

0 votes
2 answers
156 views

creating bounding box list

0 votes
2 answers
202 views

Jumping with a player Matrix

-1 votes
2 answers
277 views

Memory is full with vertex buffer

-1 votes
1 answer
285 views

Win32 strange exception

-1 votes
3 answers
462 views

Optimizing drawing of cubes

-1 votes
1 answer
186 views

Loop through arrays to create a map

-1 votes
1 answer
170 views

Setting texture in effect pass