BotskoNet
  • Member for 8 years, 8 months
  • Last seen more than a month ago
1 answers
6 votes
579 views
1 bookmarks
Animating compression wave shader which uses image for displacement map
1 answers
6 votes
782 views
How to debug framerate drops with VBOs, OpenGL
3 answers
5 votes
791 views
2D procedural veins/cumps of weighted ores/rocks
1 answers
5 votes
462 views
2 bookmarks
map/world "decorator" algorithms/patterns
2 answers
5 votes
7k views
1 bookmarks
Separate loops for logic (tps) and rendering (fps)
2 answers
5 votes
2k views
1 bookmarks
Converting double "perlin noise" value to a set of colors
2 answers
4 votes
1k views
1 bookmarks
2D Rivers/Lakes in infinite terrain
2 answers
4 votes
9k views
6 bookmarks
Smoothly move camera to follow player
2 answers
4 votes
135 views
2 bookmarks
Counting shader animation "iterations"
1 answers
4 votes
748 views
1 bookmarks
Gravity well shader for Unity2D
1 answers
4 votes
2k views
2 bookmarks
2d coordinates vs x/y screen positioning
0 answers
3 votes
242 views
Adding biome support to procedural landmass generation tutorials
2 answers
3 votes
4k views
3 bookmarks
How can I create a VBO when I don't yet know how many vertices it will contain?
2 answers
3 votes
1k views
Spawning entities in groups on a 2d tile-based map
1 answers
3 votes
3k views
Smooth Biome transitions with tile map?
1 answers
2 votes
445 views
cocos2d + sneakyinput joystick multitouch problem
1 answers
2 votes
751 views
Shadow flickering with first-person near clipping plane
1 answers
2 votes
3k views
Unity post-processing effect conflicts with UI Image blur shader
2 answers
2 votes
189 views
Picking cells which form a completed line between to 2d grid cells
1 answers
2 votes
2k views
How can I improve the performance of texture switching without resorting to atlasing?
2 answers
2 votes
1k views
How can I improve the performance of this rendering code?
3 answers
1 votes
1k views
Finding neighboring coordinates on offset tile map
1 answers
1 votes
215 views
1 bookmarks
Trying to make pitch black night - some meshes still dimly lit
2 answers
1 votes
5k views
UI and line renderer layer order when using screen space - camera
1 answers
1 votes
74 views
Validating building "completion/enclosure" in infinite 2D tile map
2 answers
1 votes
637 views
Rotation versus transform.forward in Unity
1 answers
1 votes
2k views
Using a dissolve shader as well as the Standard shader
2 answers
1 votes
757 views
Spherical fragment shader shockwave regardless of screen dimensions
0 answers
1 votes
150 views
Avoiding particle "pop in" affect for Unity2D starfield
1 answers
1 votes
554 views
Applying voronoi to a 2D tile map