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Share Your Experience: Take the 2024 Developer Survey
RandyGaul's user avatar
RandyGaul's user avatar
RandyGaul's user avatar
RandyGaul
  • Member for 11 years
  • Last seen more than 8 years ago
  • Redmond, WA
7 votes
Accepted

Simple 3D collision detection for general polyhedra

5 votes
Accepted

2D Polygon Triangulation

5 votes
Accepted

One or multiple quadtrees?

5 votes
Accepted

Rotate 2D Isometric World

5 votes

How can I maintain saved game backward compatibility?

5 votes
Accepted

Self colliding cloth physics

5 votes

How can glass breaking effect from Smash Hit be achieved?

4 votes

C++ property system interface for game editors (reflection system)

4 votes

How does this data oriented design retain level data, while still offering cache-wise benefits?

4 votes

Spherical / Relative Gravity

4 votes
Accepted

How to use Bullet physics with Entity Component Systems?

4 votes

Implementing collision response, current implementation does too many checks

4 votes
Accepted

bullet character controller sliding down any slope gradient

4 votes

Particle dynamics simulation and conservation of energy

4 votes

Calculating impulse propagation through a rigid body after a collision

3 votes

How can I optimize a collision engine where order is significant and collision is conditional based on object group?

3 votes
Accepted

C++ SFML Box2D - Somewhat confused when it comes to syncing phyisical body with a render body

3 votes

Propel entities at some angle (depending on explosion's position)

3 votes
Accepted

SAT test for Triangle - convex hull

3 votes
Accepted

Point vs Convex Hull

3 votes
Accepted

Should all primitives be GL_TRIANGLES in order to create large, unified batches?

3 votes

Triangle-triangle continuous collision detection

2 votes

OBB Collision Resolution: Jittering with Long Rectangles

2 votes

How to spin an object on its own axis?

2 votes
Accepted

Understanding the Seek steering behavior

2 votes

Calculating distance for Gauss Map optimized SAT

2 votes
Accepted

Rearranging array for memory efficiency

2 votes
Accepted

Calculate the Intersection of Two Volumes

2 votes

GJK point-in-tetrahedron - capping the number of searches?

2 votes
Accepted

Collision Scenario, Detection and Response