SDwarfs's user avatar
SDwarfs's user avatar
SDwarfs's user avatar
SDwarfs
  • Member for 10 years, 11 months
  • Last seen more than 5 years ago
  • Germany
7 votes
Accepted

Monte Carlo Tree Search for simultaneous multiplayer game

7 votes
Accepted

Fair dice over network w/o trusted 3rd party

4 votes

Minimax for Bomberman

3 votes

How to predict future location of a Car in a Navigation Mesh based pathfinding system?

2 votes

Algorithm for optimising a match game with known queue

2 votes
Accepted

2D object move & evade obstacle

2 votes
Accepted

A*, Tile costs and heuristic; How to approach

1 vote

How to make natural-looking paths with A* on a grid?

1 vote

Is my calculation of chances correct for my AI?

1 vote

Choosing a heuristic function for RPG character's AI

1 vote

How to choose inputs to an artifial neural network?

1 vote

Assigning tasks

1 vote

Math to steer a car

1 vote

Algorithm for exploring/filling grid map

1 vote

Making enemy boss movement better than just moving randomly

1 vote

Measuring enemy "success" against player

1 vote

Looking for detailed pathfinding examples

1 vote

Should I use an arraylist to store client connections

1 vote

Input prediction and server re-simultaion

1 vote

Multithreading 2D gravity calculations

1 vote
Accepted

How to handle tiles on top of players

1 vote

using delta timing is causing shake

0 votes

Math to steer a car

0 votes

Is chess-like AI really inapplicable in turn-based strategy games?

0 votes
Accepted

How do I get information about the level to the player object?