John Calsbeek's user avatar
John Calsbeek's user avatar
John Calsbeek's user avatar
John Calsbeek
  • Member for 13 years, 5 months
  • Last seen more than 4 years ago
7 votes
Accepted

How do I load graphical resources asynchronously?

2 votes

Game state management (Game, Menu, Titlescreen, etc)

4 votes

In a client server first person shooter how does the server keep track of each player's hit boxes?

8 votes
Accepted

Composition heavy OOP vs pure entity component systems?

10 votes

What are the properties of "position, velocity, acceleration, rotation" collectively named?

1 vote
Accepted

Shape Centers as Vectors: Local space or World space?

1 vote

Deferred rendering with VSM - Scaling light depth loses moments

1 vote

Smallest increment for a SpriteBatch depth between 0.0 and 1.0?

2 votes
Accepted

Parallelizing creation of geometry chunks in minecraft-like game

11 votes
Accepted

How to bounce a 2d point particle off of a circular edge

1 vote

Algorithm for creating adjacent triangles

4 votes

Quaternions - how to limit axis?

2 votes

How to combine image with a gradient? Or make it more featured in a different way

0 votes
Accepted

Maintain performance and precision with a large vertex buffer?

3 votes
Accepted

My transparent objects overwrite opaque objects depth and always draw on top?

4 votes

Map tile terrain transitions with 3-4 different types

7 votes
Accepted

Implementing framerate independence

1 vote

What broad-phase collision algorithms are suited to a static tiled world with dynamic objects of different sizes?

2 votes

Optimizing gaussian blur with linear filtering

7 votes
Accepted

Finding the contact point with SAT

21 votes

How to avoid game objects accidentally deleting themselves in C++

1 vote
Accepted

D3D9 Alpha Blending on the surfaces

2 votes

How do I find the angle required to point to another object?

27 votes
Accepted

Why did the old 3D games have "jittery" graphics?

3 votes
Accepted

XNA 2D line-of-sight check

8 votes
Accepted

When does depth testing happen?

7 votes

What is the most efficient way to convert to binary and back in C#?

6 votes
Accepted

Early Z culling - Ogre

8 votes
Accepted

Why shouldn't templates be used on video game consoles?

9 votes
Accepted

How do I convert matrices intended for OpenGL to be compatible for DirectX?