John Calsbeek's user avatar
John Calsbeek's user avatar
John Calsbeek's user avatar
John Calsbeek
  • Member for 13 years, 1 month
  • Last seen more than 3 years ago
99 votes

How do you generate tileable Perlin noise?

76 votes
Accepted

What's the most efficient way to find barycentric coordinates?

27 votes
Accepted

Why did the old 3D games have "jittery" graphics?

21 votes

How to avoid game objects accidentally deleting themselves in C++

18 votes
Accepted

Determine Resulting Angle of Wall Collision

11 votes
Accepted

How to bounce a 2d point particle off of a circular edge

10 votes

What are the properties of "position, velocity, acceleration, rotation" collectively named?

9 votes
Accepted

How do I convert matrices intended for OpenGL to be compatible for DirectX?

8 votes
Accepted

Why shouldn't templates be used on video game consoles?

8 votes
Accepted

When does depth testing happen?

8 votes
Accepted

Composition heavy OOP vs pure entity component systems?

7 votes
Accepted

How do I load graphical resources asynchronously?

7 votes

What is the most efficient way to convert to binary and back in C#?

7 votes
Accepted

Finding the contact point with SAT

7 votes
Accepted

Implementing framerate independence

6 votes
Accepted

Early Z culling - Ogre

5 votes
Accepted

Trouble with speed and vectors

4 votes
Accepted

How do I load a texture in OpenGL where the origin of the texture(0, 0) isn't in the bottom left?

4 votes
Accepted

Why is antialiasing dependent on sampling?

4 votes

Map tile terrain transitions with 3-4 different types

4 votes

Quaternions - how to limit axis?

4 votes

In a client server first person shooter how does the server keep track of each player's hit boxes?

3 votes
Accepted

My transparent objects overwrite opaque objects depth and always draw on top?

3 votes
Accepted

Does CADisplayLink automatically control the app's timestep?

3 votes
Accepted

Rendering 3D out of layers - optimizing fillrate?

3 votes

Do unused vertices in a 3D object affect performance?

3 votes
Accepted

XNA 2D line-of-sight check

2 votes

What rendering techniques would I use to draw a drop shadow effect for cards in a card game?

2 votes

Optimizing gaussian blur with linear filtering

2 votes

How to combine image with a gradient? Or make it more featured in a different way