Skip to main content
XNargaHuntress's user avatar
XNargaHuntress's user avatar
XNargaHuntress's user avatar
XNargaHuntress
  • Member for 11 years, 1 month
  • Last seen more than 2 years ago
7 votes
Accepted

Moving a character according to the animation, rather than code

4 votes
Accepted

Are Anaglyph 3D shaders used in game engines?

4 votes
Accepted

what is the very last element of a 4x4 transformation matrix for?

4 votes

Could someone help me understand this game loop logic?

3 votes
Accepted

HTML Canvas Makes Everything Bolder On Right Side

3 votes

How can I load a level using a sound file? [JAVA]

3 votes

Bright colors versus duller colors

2 votes

What are some strategies for handling a zoomed out grid of sprites?

2 votes

Change animation speed of a 3D model

2 votes

Voxel Lighting in Unity3D

2 votes
Accepted

How should I structure the implementation of turn-based board game rules?

2 votes
Accepted

Procedurally Generated Top View 2D RPG Map Generation

2 votes

Are Tilesets more efficient than single pictures?

2 votes
Accepted

sample project that mix unityscript and c#

2 votes

How can I build Minecraft-style light propagation without recursive functions?

2 votes
Accepted

Java RPG class implementation (design pattern ?)

2 votes
Accepted

RPG Damage Calculation Logartihm in Java

1 vote

Get perpendicular vector from another vector

0 votes
Accepted

Loop through arrays to create a map