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DaleyPaley's user avatar
DaleyPaley's user avatar
DaleyPaley
  • Member for 10 years, 7 months
  • Last seen more than 2 years ago
  • Kyoto-shi, Japan
12 votes

Spherical map representation

10 votes

When should I hard-code data versus load external data?

6 votes

How can I make "falling away" 3D terrain like Animal Crossing?

6 votes
Accepted

What methods are there for representing 3D terrain?

6 votes
Accepted

How do I fix objects "popping" or jittering in physics engine?

6 votes

Space Shooter "level" generation

4 votes
Accepted

Sprites: Are there any tools to scale sprites individually without using Photoshop/GIMP?

4 votes
Accepted

How would I go about programming atmosphere for a game?

3 votes
Accepted

Automatic shadow for isometric objects

3 votes
Accepted

Vector2 always starts from origin

3 votes

Implement 2x speed in tower of defense type game

2 votes
Accepted

How scanline rendering finds an intersection with an object

2 votes
Accepted

Generating terrain using Marching Cubes

2 votes

generating animations in runtime

2 votes

Smoother controls

2 votes

Best system for creating a 2d racing track

2 votes

Bouncing ball isssue

2 votes

How to make a Minecraft like world round?

2 votes

Physics for space game

1 vote

Finding Surface of Inner Volume mesh

1 vote

2D Water top surface profile

1 vote

Efficient Collision Detection With Numerous Objects at Once

1 vote

Game physics presentation by Richard Lord, some questions

1 vote

Why Inverse Transform the Ray when doing Transformation?

1 vote

How many levels should I make?

1 vote

Blender and the smoothing effect

1 vote

How to implement marching cube algorithm for rendering clouds

1 vote

Making enemy boss movement better than just moving randomly

1 vote

Looking for very simple implicit integration example

1 vote

I have an "amoeba" game mechanic. Any idea on how to implement it?