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Raven Dreamer
  • Member for 13 years, 11 months
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18 votes
4 answers
3k views

What can I do to avoid one-off flags and checks throughout my code?

16 votes
5 answers
39k views

How can I draw an outline in Unity3d?

13 votes
3 answers
2k views

Does Unity have existing support for Timelines?

10 votes
5 answers
3k views

Balancing game difficulty against player progression

9 votes
4 answers
5k views

What should I be considering when designing an Event Manager System?

9 votes
5 answers
5k views

How can I calculate "All squares within R" in a natural looking manner?

7 votes
4 answers
551 views

I made a game in XNA - how can I share it with my friends?

7 votes
2 answers
937 views

How can I write a trigger to detect when a terran building burns to its death? (Starcraft 2)

7 votes
4 answers
398 views

If I know a given action will result in a collision, should I allow the action to occur anyway?

5 votes
1 answer
9k views

How can I use Rectangle.Intersect() to resolve collisions in XNA?

5 votes
1 answer
1k views

Is using XNA title storage for level/config files a Bad Idea?

5 votes
2 answers
3k views

How can I fade something to clear instead of white?

4 votes
2 answers
3k views

How can I prevent pixel artifacts on programatically generated textures?

4 votes
1 answer
3k views

What happens when I implement IUpdateable or IDrawable in XNA?

3 votes
1 answer
299 views

What's a viable way to get public properties from child objects?

3 votes
2 answers
7k views

What's the proper way to set up a texture atlas in Unity 3D?

3 votes
1 answer
124 views

How do I design a "Chores" or "Errands" system?

2 votes
1 answer
2k views

How can I test if my rotated rectangle intersects a corner?

2 votes
0 answers
193 views

How can I implement caching into my Rectangular Symmetry Reduction pathfinding algorithm?

2 votes
1 answer
229 views

How can I resolve collisions at different speeds, depending on the direction?

2 votes
3 answers
12k views

What's the proper way to use static objects and singletons in Unity?

2 votes
2 answers
694 views

Should I always be checking every neighbor when building voxel meshes?

1 vote
1 answer
957 views

How can I color in only specific regions of my scene?

1 vote
1 answer
122 views

How can I simulate a "Hot Swap" betwen Audio Clips?

1 vote
1 answer
2k views

How can I cut a doorway through my wall at runtime?

0 votes
1 answer
689 views

Unity Editor Scene View does not match built executable

0 votes
2 answers
3k views

Why does my model render differently than its preview?

0 votes
2 answers
288 views

Adding Vertices to a dynamic mesh via Method Call

0 votes
1 answer
85 views

Why might my Object Attributes become linked after refactoring?