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user29244
  • Member for 11 years
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4 votes
Accepted

Difference between Spherical Harmonics and Spherical Harmonics Lighting

2 votes
Accepted

How to render grid properly, especially over distance?

1 vote

Procedural generation of plausible genealogy tree with time query without history

1 vote

Are there any methods for generating rivers on-demand with Perlin/Simplex noise?

1 vote
Accepted

Relative cam movement and momentum on arbitrary surface

1 vote

intersection of primitive in a unit wrapping 3D space

0 votes
Accepted

How to interpolate angular data properly

0 votes

DrawMesh() not working as intended in Unity

0 votes

Smooth Ramp to zonal harmonics

0 votes

How to generate doorways procedurally, on the fly, and guarantee acessibility

0 votes

2D Rivers/Lakes in infinite terrain

0 votes

rolling hills terrain generation

0 votes
Accepted

How to round points to an arbitrary grid on the surface of a cube?

0 votes

Combining Minecraft and Dwarf Fortress: Simulating autoplay in a pseudo-infinite procedurally generated world?

0 votes

How can I create a fog-of-war based on character line of sight mesh and a shader?