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EnoughTea's user avatar
EnoughTea's user avatar
EnoughTea's user avatar
EnoughTea
  • Member for 13 years, 8 months
  • Last seen more than 1 year ago
  • Moscow, Russia
28 votes
Accepted

Why is programmable pipeline( GLSL ) faster than fixed pipeline?

18 votes
Accepted

How to properly handle the landing part in a jump animation

14 votes

What makes a computer opponent feel alive?

14 votes

Momentum and order of update problems in my physics engine

10 votes

Is there an alternative to decals that will let me put bullet holes on a complicated object?

9 votes
Accepted

Are there any frameworks that allow me to write games in C# on Linux?

7 votes
Accepted

Direct3D and OpenGL Matrix representation

7 votes

How difficult and expensive would be to obtain 3D models for my game?

7 votes

pathfinding with obstacles in a Warcraft 3 like game

7 votes

What's efficient way to draw a lot of textured cubes in XNA4?

7 votes

Level design community help?

6 votes

Java collections and managing simultaneous operations / concurrency (java.util.ConcurrentModificationException)

6 votes
Accepted

How many shadow casting lights are in modern games?

5 votes
Accepted

Design pattern on class level, how to do separation of concerns through mvc or alike?

5 votes
Accepted

Tiling Physics using Farseer

5 votes
Accepted

Direct3D11 feature level

5 votes
Accepted

How can I draw multiple lines connected via "nodes" with SlimDX?

5 votes
Accepted

Path finding between multiple maps

4 votes

Why am I having these weird framerate issues with OpenGL on Windows?

4 votes

C# XNA Framework Paddle Collision Problems

3 votes
Accepted

Can you help with collision detection and response in a 3D car racing game?

3 votes
Accepted

2D Platformer Collision/Physics Problems

3 votes

Drawing a 2D Coordinate Map

3 votes
Accepted

Isometric 3D grid - what order do I render elements in the grid?

3 votes
Accepted

"Clone" a RenderTarget2D?

2 votes

projected textures not appear on the "back" of the mesh as well?

2 votes
Accepted

Blending vs Texture Sampling

2 votes

Fading to transparent with premultiplied alpha

2 votes

What kind of system can I use to balance an RPG?

2 votes

What are the technologies used to create Metal Gear game?