ratchet freak's user avatar
ratchet freak's user avatar
ratchet freak's user avatar
ratchet freak
  • Member for 11 years
  • Last seen this week
2 votes

Increase the speed of my grid/render system?

2 votes

How can I render all objects behind a plane with a specific transparency value?

2 votes

Efficient use of pathfinding

2 votes

How should a circuit or power system (like redstone in Minecraft) be implemented

2 votes

How does a general Renderer::drawRect(0, 0, 100, 100) handle VBO's?

2 votes

What's the fastest way checking if two moving AABBs intersect?

2 votes

How do I interpret the dot product of non-normalized vectors?

2 votes

atan2 : inversed result? (angle 180 is on the right side, angle 0 on the left side)

2 votes

How did Blizzard implement replay like in Warcraft 3 with not consistent data(attack damage)?

2 votes

WebGL (three.js) - rendering object behind camera far plane

2 votes

Possible A* Optimizations

2 votes
Accepted

How to retrieve a cube collision by faces

2 votes
Accepted

How to show the bow string stretching animation (?)

2 votes
Accepted

Flashing candle light

2 votes
Accepted

How to store tiles with different sizes?

2 votes

how to restart in java japplet?

2 votes

Can I use a certain song in my credits as long as I credit the original author?

2 votes
Accepted

What is the relationship between glVertexAttribPointer index and GLSL location?

2 votes

Getting the correct texture from an Atlas

2 votes

How do I set a background image in OpenGL/GLFW?

2 votes

How should I collect user behavior data in an MMO?

2 votes
Accepted

Shipping images with a C++ program

2 votes
Accepted

How to handle runtime exceptions that occur on a loading process delegated to newly spawned thread

2 votes

AABB implementation

2 votes

How can I quickly determine whether objects are onscreen in 2D?

2 votes

Add oceans to an earth model with only continents?

1 vote

Game Lagging due to too much details

1 vote

Java hashmap access without exception

1 vote

RTS Movement + Navigation + Destination

1 vote

What is the correct way to reset and load new data into GL_ARRAY_BUFFER?

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