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ratchet freak's user avatar
ratchet freak's user avatar
ratchet freak
  • Member for 10 years, 11 months
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3 votes
Accepted

Animated lighting in amusement parks

3 votes
Accepted

How to calculate verticle normals of triangular mesh

3 votes
Accepted

clock synchronization

3 votes

Help for sorting cars that are 1 lap behind the others (latecomers)

3 votes
Accepted

Simple Circuit System

2 votes

Add oceans to an earth model with only continents?

2 votes

Why won't my legs rotate at the top instead of the centre

2 votes
Accepted

Efficently Computing the Inverse Affine Transform

2 votes
Accepted

Quadtree for AABB collision boxes

2 votes

How can I add biomes to my generated world?

2 votes

Algorithm for units to attack each other in strategy games

2 votes

A star pathfinding path too narrow for enemy

2 votes

How do I implement efficient collision avoidance in 100 enemies

2 votes

How minecraft manages interactable blocks (Chest)?

2 votes

Optimum Path Finding in Varied Terrain

2 votes

How to update the value of all owners of shared_ptr?

2 votes

Why do physics engine use impulses to solve collisions?

2 votes

How are walkable regions determined, and movements handled on a 3D map?

2 votes

How can I render an OpenGL scene into an ImGui window?

2 votes

C++ A* Pathfinding help find issue ? (Infinite Loop)

2 votes

Creating laser redirection (eg. Portal 2 Cubes)?

2 votes
Accepted

Sudoku generation doesn't finish

2 votes

Why do we put deltaTime as an argument in render() LibGDX?

2 votes

Item find rate formula

2 votes
Accepted

How to implement the graph for pathfinding using A*

2 votes

Impact of increasing physics simulation rate

2 votes

Benefits of going full AABB?

2 votes

How MMOs store IDs for game entities

2 votes

Unity: How to resize a game object for a certain amount of time?

2 votes

Is it unethical to make a game AI that is secretly non-competitive?

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